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  descDate Name User Size (bytes) Description
08:22, 19 June 2010 12345.JPG AssaCom 6,481  
02:12, 20 September 2007 Component_based_procedural_texture_definition_01.png Zzorn 31,827 (A component connection diagram showing the component graph used to create a procedural texture. The in-game component based content editor will be based on this code. See [http://creatingworlds.blogspot.com/2007/09/curvy-component-connections.html this )
02:09, 20 September 2007 ProceduralTexture_02_On_the_Fly_Compiled.jpg Zzorn 62,984 (A procedural texture rendered with generated and compiled code. See [http://creatingworlds.blogspot.com/2007/09/on-fly-compiled-procedural-textures.html this blog entry for details].)
00:01, 20 September 2007 Skycastle_3d_client_2007-09-20.jpg Zzorn 70,902 (Skycastle UI for first milestone chat demo. Features a chat window on top of a rotating 3D cube. The chat window is implemented in Swing, and rendered as a part of the 3D scene using JMEDesktop. The UI will be skinned with the Synth look and feel later)
22:02, 14 August 2007 Translucent_orange_50.png Zzorn 164  
20:37, 14 August 2007 SkycastleBackground_bottom_small.jpg Zzorn 11,355  
20:36, 14 August 2007 SkycastleBackground_bottom.jpg Zzorn 19,148  
11:20, 14 August 2007 SkycastleBackground_top.jpg Zzorn 12,989  

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