References
From Skycastle
This page is for collecting links to various useful resources.
[edit] Game Design
- I Have No Words & I Must Design - This is a classical analysis on what aspects a game must have to be a game.
- Original MUD-Dev List archives and MUD-Dev2 List - These are discussion forums about game design for amateur and professional designers in the MUD and MMORPG bussiness.
- Deeply Random Thoughts - Insightful blog on game design theory, with a focus on MMORPG/Avatar Games.
- Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs - Classic paper on player types in MUDs, also applicable to modern-day MMORPGs
[edit] World Generation
- The Virtual Terrain Project has a broad and annotated link collection to various algorithms and papers related to virtual worlds.
- zzorns masters thesis gives an overview of various landscape generation and rendering algorithms.
- Content Is Bad - An article about the advantages (and disadvantages) of procedurally generated game content.
[edit] Researching
- Citeseer is a nice automatic archive of scientific papers, there's a lot of articles published nowdays on topics like 3D rendering, social and emotional agents, etc.

