Design

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[edit] Domain specific simulation language

To implement the different systems, some kind of domain specific language or data structures for message driven systems is useful.

Some notes on it: World Simulation Domain Language

[edit] Different Systems

The game has several different systems that create own areas of simulation, with interesting goals for players and NPC:s. The game can be implemented with just a few systems initially, and more added later. Each system also interacts to some degree with the other systems, adding complexity and depth to the game.

  • Creature
  • Trade
  • Fighting
  • Animal level AI
  • Organizations
  • Crafting and Processing
  • PvP and Wars
  • Land ownage and conquest
  • Infrastructure



[edit] Old Design Notes