Design
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[edit] Domain specific simulation language
To implement the different systems, some kind of domain specific language or data structures for message driven systems is useful.
Some notes on it: World Simulation Domain Language
[edit] Different Systems
The game has several different systems that create own areas of simulation, with interesting goals for players and NPC:s. The game can be implemented with just a few systems initially, and more added later. Each system also interacts to some degree with the other systems, adding complexity and depth to the game.
- Creature
- Trade
- Fighting
- Animal level AI
- Organizations
- Crafting and Processing
- PvP and Wars
- Land ownage and conquest
- Infrastructure

