References

This page is for collecting links to various useful resources.

Game Design

 * I Have No Words & I Must Design - This is a classical analysis on what aspects a game must have to be a game.
 * Original MUD-Dev List archives and MUD-Dev2 List - These are discussion forums about game design for amateur and professional designers in the MUD and MMORPG bussiness.
 * Deeply Random Thoughts - Insightful blog on game design theory, with a focus on MMORPG/Avatar Games.
 * Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs - Classic paper on player types in MUDs, also applicable to modern-day MMORPGs

World Generation

 * The Virtual Terrain Project has a broad and annotated link collection to various algorithms and papers related to virtual worlds.
 * zzorns masters thesis gives an overview of various landscape generation and rendering algorithms.
 * Content Is Bad - An article about the advantages (and disadvantages) of procedurally generated game content.

Researching

 * Citeseer is a nice automatic archive of scientific papers, there's a lot of articles published nowdays on topics like 3D rendering, social and emotional agents, etc.